Multiplex - a comic strip about life at the movies
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Multiplex: the Card Game art by Jason Swearingen

Here’s another piece of art from the Multiplex-inspired card game I’m working on for my Game Design class.

This card illustration is by Jason Swearingen, who was one of my writers at the late, lamented Movie Make-out. He currently draws and designs comics for the Dread Arts Company, a Chicago-based comics publisher, so check that out.

Jason’s “assignment” was to create a still for the (fake) Gangers Action flick, Mexican Standoff. The synopsis read: “When three criminals on the lam from three different cartels take refuge in the same safehouse, all hell breaks loose.” Jason took an “A Gang Apart” (Tarantino) approach to the project, and I think the results are pretty freakin’ fantastic.

Once again… if you would like to contribute a film still to the Multiplex card game, please e-mail me some LINKS to your samples (no attachments!) — gordon at multiplexcomic.com, of course — and also let me know some genres of film you might be interested in doing. I need the art by the end of the month — so it’s a quick turn-around! Please do not volunteer if you cannot meet OR BEAT this deadline or follow directions, because I won’t be able to use your art and you will have wasted your time, and I will feel badly about it, but that’s just how it is. (If you’re interested in doing more than one, that would be awesome, too, but we’ll take it one at a time.)

The shitty part is, because this is a student project, there is a zero dollar budget. However, there’s a chance that if playtesting goes well, I’ll be publishing this as a proper game next year (or so), in which case all of the artists whose work I use in that will be paid to license their work. And, of course, you/they would keep their copyright.

2 Responses to “Multiplex: the Card Game art by Jason Swearingen”

  1. Katy Themm says:

    Where is the kick-starter to help fund your game? I want to play this already!! LOL but seriously, keep us updated on how the game is going and how soon we may be able to play it or support it. Thanks and good luck!

    • Right now it’s just for class. It’ll get finished (in some form) before the end of the semester.

      If the early feedback is encouraging, I’ll probably continue to playtest and refine it, but as for Kickstarter, I’d honestly rather just find an experienced game publisher for it and not bother with all the rest of that sales/fulfillment business.

      But of course, they’d need to pay the artists for me. (Including myself.)